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<color=Gold><b>Monk</b></color>

The key feature of the monk is her ability to fight unarmed and unarmored. Thanks to her rigorous training, she can strike as hard as if she were armed and strike faster than a warrior with a sword. Though a monk casts no spells, she has a magic of her own. She channels a subtle energy, called <i>ki,</i> which allows her to perform amazing feats. The monk's best-known feat is her ability to stun an opponent with an unarmed blow. A monk also has a preternatural awareness that allows her to dodge an attack even if she is not consciously aware of it. As a monk gains experience and power, her mundane and <i>ki</i>-oriented abilities grow, giving her more and more power over herself and, sometimes, over others.

<color=Gold>Class Features:</color>

- <b>Alignment Restrictions:</b> Any lawful - a monk's training requires strict discipline.

- <b>Hit Die:</b> d8

- <b>Base Attack Bonus:</b> Medium (1-20), High (21-30)

- <b>High Saves:</b> All.

- <b>Weapon Proficiencies:</b> Monks are proficient with certain basic peasant weapons and some special weapons that are part of monk training. The weapons with which a monk is proficient are club, crossbow (light or heavy), dagger, handaxe, javelin, kama, quarterstaff, shuriken, and sling.

- <b>Armor Proficiencies:</b> Monks are not proficient with any armor or shields - in fact, many of the monk's special powers require unfettered movement. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.

- <b>Skill Points:</b> 4 + Int modifier per level, x4 at first level.

- <b>Class Skills:</b> Concentration, Craft Alchemy, Craft Trap, Diplomacy, Hide, Intimidate, Listen, Lore, Move Silently, Parry, Perform, Spot, and Tumble.

<color=Gold>Class Abilities:</color>

Level 1: AC Bonus, Flurry of Blows, Improved Unarmed Strike, Weapon Focus (Unarmed & Quarterstaff)

Level 2: Evasion

Level 3: Fast Movement, Still Mind

Level 4: Ki Strike, Unarmed Combat Mastery

Level 5: Purity of Body

Level 6:

Level 7: Wholeness of Body

Level 8:

Level 9: Improved Evasion

Level 10: Weapon Specialization (Unarmed & Quarterstaff)

Level 11: Diamond Body

Level 12:

Level 13: Diamond Soul

Level 14: Greater Weapon Focus (Unarmed & Quarterstaff)

Level 15: Quivering Palm

Level 16:

Level 17:

Level 18: Greater Weapon Specialization (Unarmed & Quarterstaff)

Level 19: Empty Body

Level 20: Perfect Self

Level 21:

Level 22: Epic Weapon Focus (Unarmed & Quarterstaff)

Level 23: Bonus Epic Feat

Level 24:

Level 25:

Level 26: Epic Weapon Specialization (Unarmed & Quarterstaff), Bonus Epic Feat

Level 27:

Level 28:

Level 29: Bonus Epic Feat

Level 30: Bonus Epic Feat

- <b>AC Bonus:</b> A monk has a sixth sense that lets her avoid even unanticipated attacks. When unarmored, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). She loses these bonuses when she is immobilized or helpless, when she wears any armor, or when she carries a shield.

- <b>Flurry of Blows:</b> When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham).

- <b>Improved Unarmed Strike:</b> At 1st level, a monk gains Improved Unarmed Strike as a bonus feat.

- <b>Weapon Focus (Unarmed & Quarterstaff):</b> At 1st level, a monk gains Weapon Focus (Unarmed) and Weapon Focus (Quarterstaff) as a bonus feat.

- <b>Evasion:</b> A monk of 2nd level or higher can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon's fiery breath or a fireball), she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor.

- <b>Fast Movement:</b> At 3rd level, a monk gains an enhancement bonus to her speed. A monk in armor (even light armor) loses this extra speed.

- <b>Still Mind:</b> A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

- <b><i>Ki</i> Strike:</b> At 4th level, a monk's unarmed attacks are empowered with <i>ki.</i> Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. <i>Ki</i> strike improves with the character's monk level, becoming lawful for purposes of damage reduction at level 10 and adamantine for purposes of damage reduction at level 16.

- <b>Unarmed Combat Mastery:</b> At 4th level, a monk gains Unarmed Combat Mastery as a bonus feat.

- <b>Purity of Body:</b> At 5th level, a monk gains gains immunity to all diseases.

- <b>Wholeness of Body:</b> At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each use and also grant herself 1 point of regeneration for 3 minutes, should she only have levels in the monk-class. Wholeness of Body can be used once each day for every 3 levels of monk (maximum 10 uses at level 30).

- <b>Improved Evasion:</b> At 9th level, a monk's evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks such as a dragon's breath weapon or a fireball, but henceforth she takes only half damage on a failed save.

- <b>Weapon Specialization (Unarmed):</b> At 10th level, a monk gains Weapon Specialization (Unarmed) and Weapon Specialization (Quarterstaff) as a bonus feat.

- <b>Diamond Body:</b> At 11th level, a monk gains immunity to poisons of all kinds.

- <b>Diamond Soul:</b> At 13th level, a monk gains spell resistance equal to her current monk level + 10.

- <b>Greater Weapon Focus (Unarmed):</b> At 14th level, a monk gains Greater Weapon Focus (Unarmed) and Greater Weapon Focus (Quarterstaff) as a bonus feat.

- <b>Quivering Palm:</b> Starting at 15th level, a monk can set up fatal vibrations within the body of another creature once per day. Unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk's level + the monk's Wis modifier), it dies.

- <b>Greater Weapon Specialization (Unarmed):</b> At 18th level, a monk gains Greater Weapon Specialization (Unarmed) and Greater Weapon Specialization (Quarterstaff) as a bonus feat.

- <b>Empty Body:</b> At 19th level, a monk gains the ability to fade from sight twice per day. The monk gains a 50% concealment bonus for a number of rounds equal to his class level.

- <b>Perfect Self:</b> At 20th level, a monk has tuned her body with skill and quasi-magical abilities to the point that she becomes a magical creature. The monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a non-magical weapon or by any natural attack made by a creature that doesn't have similar damage reduction.

- <b>Epic Weapon Focus (Unarmed):</b> At 22nd level, a monk gains Epic Weapon Focus (Unarmed) and Epic Weapon Focus (Quarterstaff) as a bonus feat.

- <b>Epic Weapon Specialization (Unarmed):</b> At 26th level, a monk gains Epic Weapon Specialization (Unarmed) and Epic Weapon Specialization (Quarterstaff) as a bonus feat.

- <b>Bonus Feats:</b> At 23rd, 26th, 29th, and 30th level, a monk gains a bonus epic feat.

<color=Gold>There are several new Feats for Monks to choose from:</color>

<b>Lightning Strikes Twice</b>:

<i>Prerequisites: Monk 5</i>

You gain an attack bonus with unarmed and quarterstaff attacks, starting at +1. This bonus improves by +1 for every 5 additional monk levels (to a maximum of +4 at 20th level). You also deal an additional 2 points of lightning damage on your unarmed or quarterstaff attacks. This bonus is valid when Unarmed Combat Mastery is valid. If you take levels in any class except monk you will only gain the lightning damage bonus.

<b>Heroic Ki</b>:

<i>Prerequisites: Monk 5</i>

You gain the benefits of the Heroism spell at all times. These benefits improve to those of Greater Heroism once you obtain 11 levels in Monk. This bonus will not stack with the Heroism or Greater Heroism spells. This feat has no effect if you take any non-Monk levels.

<b>Fist of the Heavens</b>:

<i>Prerequisites: Ki strike (Adamantine), Intuitive Attack</i>

You add your Wisdom modifier as divine damage to your unarmed and quarterstaff attacks (total bonus may not exceed 1/2 your Monk level or +6, whichever is lower). This bonus caps at +2 if you multiclass. Unarmed Combat Mastery now deals divine damage.

<b>Epic Diamond Soul</b>:

<i>Prerequisites: Diamond Soul, Heroic Ki</i>

A monk gains spell resistance equal to his current monk level + 14 as long as he does not have levels in any other class.

<b>Fiery Fist</b>:

<i>Prerequisites: BAB +8, Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist</i>

You can expend one of your uses of the Stunning Fist feat to surround your fists and feet in flame. You gain an extra 1d6 points of fire damage on your unarmed strikes for a number of rounds equal to 1 + your Wisdom modifier.

Special: A fighter can choose Fiery Fist as one of his fighter bonus feats.

<b>Fiery Ki Defense</b>:

<i>Prerequisites: BAB +8, Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist</i>

You can expend one of your uses of the Stunning Fist feat to cloak yourself in flame. Any creature that strikes you with a melee attack takes 1d6 points of fire damage. This benefit lasts for a number of rounds equal to 1 + 1/2 of your Wisdom modifier.

Special: A fighter can choose Fiery Ki Defense as one of his fighter bonus feats.

<b>Epic Empty Body</b>:

<i>Prerequisites: Empty Body, Level 21+</i>

While you use Empty body, you also get the benefits of haste. Additionally, the duration of empty body is extended by your wisdom-modifier.

16952 := Type of Feat: Class

Prerequisite: Monk level 7.

Specifics: The monk can heal damage equal to twice their class level, once per day. If you only have Monk levels, Wholeness of Body also provides 1 point of regeneration for 3 minutes.

Use: Selected.