Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclass wizard/rogues or sorcerer/rogues. Assassins occasionally opt for this class, but usually only if they already have wizard or sorcerer levels.
Alignment: Any nonlawful.
Skills: Lore 7 ranks, Disable Device 7 ranks, Tumble 7 ranks, Spellcraft 4 ranks.
Spellcasting: Ability to cast at least one arcane spell of 3rd level or higher.
Special: Sneak attack +2d6.
Class Features: - Hit Die: d4
- Base Attack Bonus: Low.
- High Saves: Reflex and Will.
- Weapon Proficiencies: None.
- Armor Proficiencies: None.
- Skill Points: 4 + Int Modifier.
- Class Skills: Appraise, Bluff, Concentration, Craft Alchemy, Craft Trap, Craft Weapon, Diplomacy, Disable Device, Hide, Listen, Lore, Move Silently, Open Lock, Parry, Search, Set Trap, Sleight of Hand, Spellcraft, Spot, Taunt, and Tumble.
- Spells per Day/Spells Known: When a new arcane trickster level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever arcane spellcasting class gave him access 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, he must pick one to improve.
- Pilfer Magic: At 1st level, once per day, the arcane trickster can dispel all magical effects on a target and receive statistical bonuses from doing so. The ability is a touch attack "greater" dispel that affects the most powerful effect currently on the target. Level 10 arcane tricksters have an uncapped dispel like Disjunction. If successful, the effect vanishes from the target and the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds plus your arcane trickster level. He can use this ability twice per day at 5th level and three times per day at 9th level.
- Sneak Attack: At every even-numbered level (2nd, 4,th, 6th, 8th, and 10th), the arcane trickster gains an additional +1d6 to his sneak attack damage. This ability stacks with sneak attack dice from other classes.
- Impromptu Sneak Attack: Once per day, a 3rd-level arcane trickster can use this ability to deny an enemy his Dexterity bonus to AC for one round, allowing the target to be sneak attacked. The arcane trickster gains an additional daily use of this ability at 7th level, and again at 9th level.